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Glossary

Pokemon GO has a lot of jargon. Here's what it all means.

Basics

IV (Individual Values)
Hidden stats from 0-15 for Attack, Defense, and Stamina. Every Pokemon has IVs that slightly affect its power. Written as "15/14/13" or "98%" (percentage of max possible).
CP (Combat Power)
The number shown on your Pokemon. Combines level and IVs into one number. Higher CP = generally stronger, but it's not the whole story.
Level
How powered-up a Pokemon is (1-50, or 51 with best buddy boost). You increase level by spending Stardust and Candy. Half-levels exist (e.g., 25.5).
Stardust
Currency used to power up and unlock second charge moves. Hard to get, easy to waste. Spend wisely!
Candy
Species-specific currency for powering up and evolving. Get it by catching, transferring, walking as buddy, or rare candy conversion.
XL Candy
Special candy needed to power Pokemon past level 40 (up to 50). Much harder to get. Required for many top PvP picks.
Shadow Pokemon
Pokemon rescued from Team Rocket. Deal and take 20% more damage. Darker appearance, purple flames. Often better than regular versions for raids.
Purified Pokemon
Shadow Pokemon that were purified. Get +2 to all IVs, cheaper power-up costs, and learn "Return." Usually worse than keeping them Shadow.
Lucky Pokemon
From lucky trades. Guaranteed minimum 12/12/12 IVs and cost 50% less Stardust to power up. Great for expensive investments.
Shiny Pokemon
Rare color variants. Purely cosmetic - same stats as regular. Indicated by sparkles and different coloring.

PvP Terms

PvP (Player vs Player)
Battling other trainers. Includes GO Battle League (ranked online) and friendly battles.
GBL (GO Battle League)
The ranked online PvP system. Win battles to climb ranks and earn rewards.
Great League (GL)
PvP format with max 1500 CP. Most accessible league - doesn't require huge investment. Very popular.
Ultra League (UL)
PvP format with max 2500 CP. Requires more investment than GL. Some Pokemon need XL candy to compete.
Master League (ML)
PvP format with no CP limit. Very expensive - need max level legendaries to be competitive. Best IVs are 15/15/15.
Stat Product
Attack x Defense x Stamina. A way to compare Pokemon within a CP limit. Higher = more total stats. This is why "bad" IVs (low attack) are often better in capped leagues.
Rank (IV Rank)
Where your Pokemon's IVs fall among all 4096 possible combinations. Rank 1 = best possible for that league. Rank 100 = still excellent.
Bulk
Defense x Stamina. How much damage a Pokemon can take. Bulky Pokemon survive longer in PvP.
Meta
Short for "metagame" - the most effective strategies and Pokemon at any given time. "Meta picks" are the commonly-used strong options.
Spice Pick
An unconventional Pokemon choice. Can catch opponents off-guard but may be less consistent than meta picks.
Lead
The Pokemon you start battles with. Usually something safe that can handle many situations.
Safe Swap
A Pokemon you switch to when your lead is losing. Should have few hard counters.
Closer
Your last Pokemon, saved for the endgame. Often something that hits hard or has shield pressure.
Bait
Using a cheap charge move to try to get your opponent to waste a shield, then hitting them with your expensive nuke move.
Farm Down
When your Pokemon has already won a matchup, using only fast moves to build up energy before the opponent faints, so you start the next matchup with energy advantage.

Raid Terms

Raid
Cooperative battles against powerful boss Pokemon at gyms. Win to catch the boss. Harder raids need more players.
DPS (Damage Per Second)
How fast a Pokemon deals damage. Higher DPS = faster raid wins = more rewards.
TDO (Total Damage Output)
Total damage before fainting. Balances DPS with survivability. Sometimes you want consistency over pure speed.
Counter
A Pokemon that's super effective against a raid boss. Using the right counters makes raids much easier.
Glass Cannon
High damage but fragile - faints quickly. Great when you have enough players, risky when you don't.
Anchor
A bulky Pokemon used at the end of your raid team to survive until the raid ends. Useful for solo/duo attempts.
Short-Man
Completing a raid with fewer players than recommended. "Duo" = 2 players, "Trio" = 3, etc. Requires good counters and coordination.

Pokemon Types (Special)

Legacy Move
A move a Pokemon can no longer learn normally. Often from old Community Days or removed from the game. May need Elite TM to get now.
Community Day Move
Special move available only during Community Day events (or shortly after). Often essential for PvP/raid viability. Examples: Hydro Cannon, Frenzy Plant, Meteor Mash.
Elite TM
Rare item that can teach legacy or Community Day moves. Don't waste on regular moves - save for moves you can't get otherwise.
STAB (Same Type Attack Bonus)
20% damage bonus when a move matches the Pokemon's type. Water-type using Water move = STAB. Always prefer STAB moves.
Nuke
A high-damage charge move, usually expensive (requires lots of energy). Examples: Earthquake, Draco Meteor, Focus Blast.
Bait Move
A cheap charge move used to pressure shields or bait opponents into using shields before you use your nuke. Examples: Aqua Tail, Night Slash.
Coverage Move
A move that's a different type than your Pokemon, used to hit things your STAB moves can't. Example: Ice Beam on a Water-type to hit Grass.